What follows is great news ( at least it is for me and anyone wanting this game to be great lol ), I have managed to optimize the code heavily, we’re getting double the framerate now, and in some places triple ( no joke ).
What follows is great news ( at least it is for me and anyone wanting this game to be great lol ), I have managed to optimize the code heavily, we’re getting double the framerate now, and in some places triple ( no joke ).
Hello readers, I know that I haven’t been updating information regarding Project T.I.M. over the past month, it is mainly due to the fact that I haven’t had much time for programming over XMAS and because I decided to start work on the new site.
The new site will include all info regarding Project T.I.M. and my other projects including my X-Arc ( arcade cabinet ) … News, and anything else that I consider worthwhile, forum, gallery, etc…
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Hola lectores, se que hace bastante tiempo que no escribo nada sobre Project T.I.M. esto es debido a que durante las navidades me ha sido practicamente imposible programar nada. De todos modos anuncio que he estado preparando la nueva web.
En la nueva web encontrareis toda la informacion relacionada con Project T.I.M. y mis otros proyectos incluyendo X-ARC ( mi proyecto de maquina recreativa )… Noticias, y cualquier otra cosa que considere aceptable, foro, galería, etc…
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Here is a video showing the direction flip / ship rotation
Forgive the quality, xvidcap couldn’t grab it correctly for some reason. The game itself doesn’t stutter and is very smooth
Enough wasting time, I can’t buy an F-200 yet and I am not too sure that want to buy one now that I see so little difference
Work on Project T.I.M. has been resumed today, I’ve corrected a bug in the ship rotation, and also started to design a couple of new ships.
This is one of them, it’s unfinished, it’s a Type I - Falcon Class ship, it is a lightweight fighter.
And here’s another Falcon fighter, this time it’s a Type II:

And here is the small unfinished version:

I know that there hasn’t been much visible activity for the past weeks, it’s due to the launch of the new GP2X F-200, the new machine has touchscreen and a better ( hopefully ) D-pad.
As I didn’t want to rewrite big lumps of code, I decided to wait for the new F-200 so that I can implement the touchscreen functions
. These functions will be available to the older GP2X F-100 and F-100 ( B ) via buttons.
Right, I have pre-ordered my F-200 and should have it soon, I guess that around 2 - 3 weeks at the most. Once here, I’ll continue work on Project T.I.M. and another project or two that I have in mind.
Well, as the title says, I’m back… Nearly
I’ve taken a couple of days off, I needed a rest and also needed to get some other work done. Coding of Project T.I.M. will continue sometime during the first week of September. Don’t even think that I’m not going to complete this game
We now have a radar that can be accessed via the ship menu. This radar will show us all object ( ships, stations, bases, jumpgates, etc… ) positions and locations, and if within range, will be able to tell us their condition ( friendly, hostile, neutral, unknown ).
I’ll post new videos and images soon, stay tuned
.

Communications between our ship and other ships, bases and stations will be possible.
We will not always be attacked during adventure mode, some systems are friendly, others are hostile, and others are simply unknown. Not all ships that appear before us should be destroyed, we’ll have some form of warning indicator to avoid “accidents”… If an “accident” does happen you get a warning. If you accumulate 3 warnings you get a status change to “Wanted”. In this status mode everyone will try to attack you and the only way to get out of that mode will be to go to a rehab-station and pay a certain fee.
We’re going to have an online ranking system, it’ll be fun to see people try to break records
Sorted another little matter or two out, in previous versions station and jumpgate positions were fixed, now the positioning is controlled via the systems file. This ensures that each system has it’s own settings and that the distance travelled is different from one system to another.
Also, from now on it’s not obligatory to dock at a station, if you wish to dock you open communications and request permission.
More info soon
It’s confirmed, a ship by the name of Hawk I has transported cargo between Alpha I and Mingus I. This is a memorable day
. The cargo consisted of water, weed, alcohol and gas. This basically means that inter-system trading now fully works
.
I think that I’ll have a beer now
I guess that no one noticed that I wasn’t here lol, I had a slight problem with my ADSL.
Work has continued and a new video will be available soon
.

